Zartia's History

The story still in the making of the magic and affection between friends, family, troubled lovers and the mysterious island that none of them can seem to let go.

 

This page is still in progress - return at a later date to learn more.

 

Historical info about Zartia, the island and country.

   Zartia, the country as a whole, began a long time ago and as with many civilizations we will never know all the details. However, it can be concluded that the island was in fact not created by the magical community; the magical community came to it and it was concealed before other peoples could discover it. As Zartians preferred peace and keeping to themselves, they retreated from the world and created their own form of a functioning society. Prior to the modern age that our main characters live in, this was moderated by a king. Zartia was not immune to the patriarchal standard of Western cultures, and perhaps was worse off for it. This can be evidenced in excerpts from Alora's life when she recounts her perspective on her youth. It can also be located in the folktale "The Christmas Beaver" - and the full truth of that tale will have to wait for another page.

     So the sitting king ruled the city/country as one entity, and there were quiet challengers, but there's nothing like the overturn of the monarchy due to public disinterest. It came about in (need to consult notes for correct year) that the king was (need to finish this sentence).

 

Historical info about Zartia, the city.

   Zartia was not so much a city in the beginning but it was always a country in unity. In unity with the outside world (which didn't know of its existence) but not necessarily within its own borders. The story of the Christmas Beaver found in the first novel is a small reference that times were once very different: the king of Zartia was "never wrong" and placement of the city had its roots where the palace was built. Although no palace can be found now - any and all remains were removed and historically documented at that point in time - further development in the already inhabited area was too practical to dismiss.

 

You'll see more here soon.

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